Tags: PC, Tsukihime
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So. Tsukihime is done. Completely. All the endings, and all those pesky CGs. Everything. And I’m tired. It was fun and amusing, and the characters kept getting more and more interesting as I went down more of their paths, but I’m rather glad it’s over. There are just so many scenes rehashing the same things over and over again, with just one or two small things that are different, and thus are not technically previously viewed. So the game doesn’t skip them. Even the same scenes in multiple paths get this treatment. Ick.
While it was fun unraveling all the mysteries, I have to say. The main character, Shiki, is pretty much an asshole. Everyone else at least had some interesting reasons for being crazy in the head, but Shiki is just a jerkass. But, hey, I guess when you have the Mystic Eyes of Death Perception, rape is love or something. And always remember, the only thing that matters is what you want. Never anyone else. Unless you don’t want to pilot the Eva. In which case, suck it up and do it anyway. And then bang the girl whether she wants you to or not. So, yeah. I pretty much liked all the characters except for Shiki. Even Yumizuka, which is a little hard for me to swallow.
As far as the story goes, it was pretty spiffy how the last couple of characters really wrapped everything up. They even filled in some stuff from the main story, even though they didn’t deal with any of those characters. Pretty cool. It was a very solid way to do multiple characters. In retrospect, I probably really shouldn’t have played through the whole thing like I did. It likely would have been better to space out playthroughs between other games, but meh. After Akiha I thought I would be able to knock out the rest of the game fairly quickly, which was totally not the case. Even though the last two paths technically had less scenes than the rest of the characters, they ended up being some really long scenes.
The only hang up I had was that after I had finished everything, I was still four CG images short of a full gallery. A couple of them were really quick to get, but I ended up stuck on one I was missing from Arcueid’s gallery (page 1, image 6). It turns out that it’s automatic on Arc’s path if one has near max affection at one point. Which I didn’t either when I went through it originally or when I went back poking all the options to try and get the last image. The weird thing about the CGs is that some of a character’s CGs show up in another character’s path, and it varies as to which character’s gallery they are placed in. Sometimes they end up with the character who’s path unlocked them, and sometimes they end up with the character depicted in the CG. Which is what made finding the stragglers interesting. At least it’s easy to tell if it’s an h-scene CG or not by where it is in the list.
Overall, Tsukihime was a good experience. I highly recommend it for anyone wanting to try out the visual novel genre. The story and characters were engaging, even if Shiki got on my nerves. As one delves deeper, it becomes more and more apparent that everyone is really messed up in their own special way before eventually wrapping it all up at the end. Which was really cool. Any game that can still give me wow moments after that much play time and story iteration (and revelation!) is pretty special in my book.
I had originally planned to move onto the stuff on the PLUS+ Disc and Kagetsu Tohya when I finished Tsukihime, but for now I need a crazy departure from visual novels in general. Even Atelier Annie is not looking very appetizing at the moment. I’m sure something will tickle my fancy at some point this week. Right now I’m trying very hard to not buy Fallout: New Vegas. And I’m pretty sure I’m failing miserably.